• Full Conference
  • Full Conference 1-Day

Date/Time: 5 December 2016, 02:15pm - 04:00pm
Venue: Sicily 2403, Level 1
Location: The Venetian Macao

Course: Capturing and Representing BRDFs for Virtual Reality

Level: Beginner

Prerequisites: Some familiarity with graphics concepts, a basic background in math (Vectors, Probability Density Functions, Matrix Factorization)

Presentation Language: English

Intended Audience: Computer graphics students (undergraduate and introductory graduate and intermediate-advanced). Practitioners in VFX, Gaming, and computer graphics researchers. Anyone with an interest in acquisition and use of real material models.

Organizer: Giuseppe Claudio Guarnera, Ph.D. is a Research Associate at Loughborough University. Previously he was a postdoc at the University of Milan and a Visiting Researcher at the USC Institute for Creative Technologies, under the supervision of Prof. Paul Debevec and Abhijeet Ghosh.
Ian Hall, Bs.C. is the co-founder and managing director of Pixel Tours Inc, a design consultancy specializing in human factors engineering and development. Together with KiSP Inc, Ian has been leading the development of Yulio.com, a VR platform for architects and interior designers. He served as the product strategist for a series of startups.

Dar'ya Guarnera, Loughborough University
Giuseppe Claudio Guarnera, Loughborough University
Abhijeet Ghosh, Imperial College London
Ian Hall, Pixel Tours
Mashhuda Glencross, Loughborough University

Summary: The problem of material representation for Computer Graphics is introduced, with an overview of BRDF models and the relationships with more complex functions (SVBRDF, BTF, BSSRDF). Acquisition setups for photorealistic materials and their limitations are described. A case study highlights the importance of material models in Industry and Virtual Reality.