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Date/Time: 5 December 2016, 09:00am - 06:00pm
Venue: Sicily 2501, Level 1
Location: The Venetian Macao


Workshop: Virtual Reality meets Physical Reality: Modelling and Simulating Virtual Humans and Environments

Virtual Reality meets Physical Reality: Modelling and Simulating Virtual Humans and Environments: Spotlight paper presentations

Summary: Spotlight Paper Presentations


Time: 11:00am - 11:50am

Author(s): Lap-Fai Yu, University of Massachusetts, Massachusetts Institute of Technology (MIT), Stanford Univeristy

Presenter(s): Lap-Fai Yu, University of Massachusetts, Massachusetts Institute of Technology (MIT), Stanford Univeristy

Workshop: Virtual Reality meets Physical Reality: Modelling and Simulating Virtual Humans and Environments

ISSv3: From Human Motion in the Real to the Interactive Documentary Film in AR/VR

Summary: In this talk we describe our approach to an interactive documentary film prototype app based on the modular Illimitable Space System that moved from motion capture to augmented and virtual reality support.


Time: 11:00am-11:05am

Author(s): Serguei Mokhov, Concordia University

Presenter(s): Serguei Mokhov, Concordia University
Miao Song, Concordia University
Sudhir Mudur, Concordia University

Workshop: Virtual Reality meets Physical Reality: Modelling and Simulating Virtual Humans and Environments

ZoeMatrope for realistic and augmented materials

Summary: We introduce ZoeMatrope that can display a variety of materials with high resolution, dynamic range and light field fidelity by using real objects and characteristics of the human vision system. ZoeMatrope can create augmented materials and will result in technology that seamlessly links the real object and augmented objects.


Time:
11:05am-11:10am

Author(s): Leo Miyashita, University of Tokyo
Kota Ishihara, PKSHA Technology Inc.
Yoshihiro Watanabe, The University of Tokyo
Masatoshi Ishikawa, The University of Tokyo

Presenter(s): Leo Miyashita, The University of Tokyo

Workshop: Virtual Reality meets Physical Reality: Modelling and Simulating Virtual Humans and Environments

See-through Light Field Displays for Augmented Reality

Summary: Here, we introduce augmented reality displays using holographic optical elements. First, implementation of additive light field displays is described. Second, configuration of wearable near-eye displays is presented. Both of displays have transparency due to the versatility of holographic optical elements. We believe our works to contribute to augmented reality.


Time: 11:10am-11:15am

Author(s): Seungjae Lee, Seoul National University
Changwon Jang, Seoul National University
Seokil Moon, Seoul National University
Byounghyo Lee, Seoul National University
Jaebum Cho, Seoul National University
Byoungho Lee, Seoul National University

Presenter(s): Seungjae Lee, Seoul National University

Workshop: Virtual Reality meets Physical Reality: Modelling and Simulating Virtual Humans and Environments

The Diffractive Achromat: Full Spectrum Computational Imaging with Diffractive Optics

Summary: We have proposed a novel achromatic diffractive imaging method that bridges diffractive optical elements and computational algorithms to build lightweight and thin optics for the full visible spectrum.


Time: 11:15am-11:20am

Author(s): Yifan Peng, Department Of Computer Science, University Of British Columbia
Qiang Fu, King Abdullah University Of Science And Technology (KAUST)
Felix Heide, Department Of Computer Science, University Of British Columbia
Wolfgang Heidrich, King Abdullah University Of Science And Technology (KAUST)

Presenter(s): Yifan Peng, The University of British Columbia
Qiang Fu, King Abdullah University of Science and Technology
Felix Heide, The University of British Columbia
Wolfgang Heidrich, King Abdullah University of Science and Technology

Workshop: Virtual Reality meets Physical Reality: Modelling and Simulating Virtual Humans and Environments

PiGraphs: Learning Interaction Snapshots from Observations

Summary: Using real-world observations of everyday actions we learn a probabilistic model connecting human poses and arrangements of object geometry which we encode as a set of Prototypical Interactions Graphs. We use this model to generate Interaction Snapshots: static depictions of human poses and relevant objects during human-object interactions.


Time: 11:20am-11:25am

Author(s): Manolis Savva, Stanford University
Angel X. Chang, Stanford University
Pat Hanrahan, Stanford University
Matthew Fisher, Stanford University
Matthias Niessner, Stanford University

Presenter(s): Manolis Savva, Princeton University

Workshop: Virtual Reality meets Physical Reality: Modelling and Simulating Virtual Humans and Environments

Evaluating Physical Quantities and Learning Human Utilities From RGBD Videos

Summary: We devise algorithms that employ physics-based simulation to infer the relevant forces/pressures acting on body parts. We account for people’s preferences in terms of human utilities, which transcend comfort intervals to account also for meaningful tasks within scenes and spatiotemporal constraints in motion planning.


Time: 11:25am-11:30am

Author(s): Chenfanfu Jiang, University of California, Los Angeles (UCLA)
Yixin Zhu, University of California Los Angeles
Yibiao Zhao, University of California Los Angeles
Demetri Terzopoulos, University of California, Los Angeles (UCLA)
Song-Chun Zhu, University of California Los Angeles

Presenter(s): Yibiao Zhao, MIT

Workshop: Virtual Reality meets Physical Reality: Modelling and Simulating Virtual Humans and Environments

Towards VR and AR Enhancement: Light Field Display with Mid-air Interaction

Summary: We present a 360° light field display to visualize 3D objects above the table-top screen, and provide a graspable and measurable virtual or augmented reality environment. We envision this solution take the first step towards a compact virtual or augmented reality environment candidate for a variety of applications.


Time: 11:30am-11:35am

Author(s): Yifan Peng, Department Of Computer Science, University Of British Columbia
Chen Su, State Key Laboratory of Modern Optical Instrumentation, Zhejiang University
Qing Zhong, State Key Laboratory of Modern Optical Instrumentation, Zhejiang University
Haifeng Li, State Key Laboratory of Modern Optical Instrumentation, Zhejiang University
Rui Wang, State Key Lab of CAD&CG, Zhejiang University
Xu Liu, State Key Laboratory of Modern Optical Instrumentation, Zhejiang University

Presenter(s): Chen Su, Zhejiang University
Yifan Peng, The University of British Columbia
Qing Zhong, Zhejiang University
Rui Wang, Zhejiang University

Workshop: Virtual Reality meets Physical Reality: Modelling and Simulating Virtual Humans and Environments

Analyzing Visual Attention via Virtual Environments

Summary: This paper describes a virtual reality platform for studying visual attention via virtual environments.


Time: 11:35am-11:40am

Author(s): Haikun Huang, University of Massachusetts Boston
Ni-Ching Lin, National Chiao Tung University
Lorenzo Barrett, University of Massachusetts Boston
Darian Springer, University of Massachusetts Boston
Hsueh-Cheng Wang, National Chiao Tung University
Marc Pomplun, University of Massachusetts Boston
Lap-Fai Yu, University of Massachusetts, Massachusetts Institute of Technology (MIT), Stanford Univeristy

Workshop: Virtual Reality meets Physical Reality: Modelling and Simulating Virtual Humans and Environments

Aerial Interaction with Femtosecond Laser Induced Plasma

Summary: We report case studies on the aerial interaction with laser induced plasma as computational voxels.


Time: 11:40am-11:45am

Author(s): Yoichi Ochiai, University of Tsukuba

Presenter(s): Yoichi Ochiai, University of Tsukuba

Workshop: Virtual Reality meets Physical Reality: Modelling and Simulating Virtual Humans and Environments

Virtual Reality meets Physical Reality: Modelling and Simulating Virtual Humans and Environments: Oral paper presentations

Summary: Oral Paper Presentations


Time: 11:50am - 1:00pm

Author(s): Lap-Fai Yu, University of Massachusetts, Massachusetts Institute of Technology (MIT), Stanford Univeristy

Presenter(s): Lap-Fai Yu, University of Massachusetts, Massachusetts Institute of Technology (MIT), Stanford Univeristy

Workshop: Virtual Reality meets Physical Reality: Modelling and Simulating Virtual Humans and Environments

LumiSpace: A VR Architectural Daylighting Design System

Summary: We built a VR daylighting design system for architects to design an indoor daylighting experience. With this system, users can import 3d models, and interact with the architecture in space. They can draw the lighting areas they want and receive system-generated window openings, given the present sunlight condition.


Time: 11:50am-12:02pm

Author(s): Yujie Hong, Harvard University
Panagiotis Michalatos, Harvard University

Presenter(s): Yujie Hong, Harvard University
Panagiotis Michalatos, Harvard University

Workshop: Virtual Reality meets Physical Reality: Modelling and Simulating Virtual Humans and Environments

A Virtual Reality Platform for Dynamic Human-Scene Interaction

Summary: We propose a system in which Virtual Reality and human / finger pose tracking is integrated to allow interaction with virtual environments in real time. We demonstrated how our system can be used to represent multi-jointed agent and in the end for robot task planning.


Time: 12:02pm-12:14pm

Author(s): Jenny Lin, University of California, Los Angeles (UCLA), UCLA
Xingwen Guo, University of California, Los Angeles (UCLA), UCLA
Jingyu Shao, University of California, Los Angeles (UCLA), UCLA
Chenfanfu Jiang, University of California, Los Angeles (UCLA), UCLA
Yixin Zhu, University of California, Los Angeles (UCLA), UCLA
Song-Chun Zhu, University of California, Los Angeles (UCLA), UCLA

Presenter(s): Xingwen Guo, UCLA Center for Vision, Cognition, Learning and Autonomy, University of Hong Kong

Workshop: Virtual Reality meets Physical Reality: Modelling and Simulating Virtual Humans and Environments

Effects of Avatar and Background Representation Forms to Co-Presence in Mixed Reality (MR) Tele-conference Systems

Summary: In this paper, we proposed to carry out a preliminary study of the effectiveness of mixed reality based 3D collaborative systems in two dimensions: (1) the form of the background (real vs. virtual) and (2) the form of user (photo-realistically reconstructed vs. pre-built 3D avatar).


Time: 12:14pm-12:26pm

Author(s): dongsik Jo, Korea University, Electronics Telecommunications Research Institute
Ki-Hong Kim, Electronics Telecommunications Research Institute
Jounghyun Kim, Korea University

Presenter(s): Dongsik Jo, Korea University, Electronics Telecommunications Research Institute

Workshop: Virtual Reality meets Physical Reality: Modelling and Simulating Virtual Humans and Environments

Joint Labelling and Segmentation for 3D Scanned Human Body

Summary: 3D human body mesh segmentation is different from general mesh segmentation, the surfaces share similar colors more likely belong to the same part. We combine color features and geometric features into data term and smooth term to make the segmentation more accurate. We do some experiment to test our approach.


Time: 12:26pm-12:38pm

Author(s): Hanqing Wang, Beijing Institute of Technology

Presenter(s): Hanqing Wang, School of Computer Science & Technology, Beijing Institute of Technology

Workshop: Virtual Reality meets Physical Reality: Modelling and Simulating Virtual Humans and Environments

Automatic skeleton generation using hierarchical mesh segmentation

Summary: Virtual reality meets physical reality. Witness how humanoid models can be easily made interactive in the virtual reality. As models are transported in the virtual reality, they are made dynamic by applying animations on the skeletal structures generated by our algorithm.


Time: 12:38am-12:50pm

Author(s): Ryan Anthony de Belen, University of the Philippines - Diliman
Rowel Atienza, University of the Philippines - Diliman

Presenter(s): Ryan Anthony J. de Belen, University of the Philippines - Diliman