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Date/Time: 5 December 2016, 09:00am - 12:45pm
Venue: Sicily 2503, Level 1
Location: The Venetian Macao


Workshop: Creating Virtual Environments with 3D Printing and Photogrammetry

Opening of Session on Creating Virtual Environments with 3D Printing and Photogrammetry

Summary: Digitizing the physical world using photogrammetry has become part of our common vernacular in the creation of digital characters, assets, and more recently, full environments. However, this technology is often employed from a production-oriented perspective that is more design-agnostic than design-centric. By incorporating 3D-printing into the process, our new pipeline seeks to preserve design intent, and help maximize the value that designers as well as artists contribute to the creation of virtual environments.


The point at which we deviate from typical production pipelines is after the creation of the white-box. The white-box is a low-resolution collision model that serves as the foundation for all interactions between the 'player' and the 3D world in terms of mechanics, collision, layout and flow. Because 'player' interactions within virtual spaces are so inextricably tied to the collision model of the white-box, using a 3D printer would ensure that the collision model's integrity would also be preserved as it was converted to a physical format.


With a physical print of the white-box in hand, sculptors and painters can now create artwork for it, and focus their efforts in a more design-oriented approach. Once the physical sculpture is complete, it is digitized using photogrammetry and integrated with the original white-box.


This workshop aims to discover opportunities that broaden collaborations between physical and digitial artists in computer graphics production. It also seeks presenters who are interested in utilizing existing technologies (such as 3D-printing and photogrammetry) in new and innovative ways. In addition, our pipeline is visually very flexible, and should be of great interest to a wide spectrum of artists, educators, and studios.


Time: 09:00 - 09:10

Author(s): Kyoung Lee Swearingen (The Ohio State University), Presenter & Organizer
Kyoung Lee Swearingen is an Assistant Professor in the Department of Design at The Ohio State University and has worked in the film industry for the last decade as a Technical Director of Lighting at Pixar Animation Studios and DNA Productions. She has worked on a variety of features and shorts including Ratatouille, Wall-E, UP, Cars 2, Toy Story 3, Brave, Monsters University, Presto, La Luna, The Blue Umbrella, Mater’s Tall Tales, Partly Cloudy, Ant Bully and the Jimmy Neutron TV series. Her work has claimed numerous awards from the Academy Awards, BAFTA, Visual Effects Society, The American Film Institute, as well as many others.
Scott Swearingen (The Ohio State University), Presenter & Organizer
Scott Swearingen is an Assistant Professor in the Department of Design at The Ohio State University and has worked in the video game industry since 2003 as an Environment Artist, Level Designer, and Game Designer. He has worked on a variety of award-winning games and franchises including Medal of Honor, The Simpsons, Dead Space, and The Sims.

Workshop: Creating Virtual Environments with 3D Printing and Photogrammetry

Creating Virtual Environments with 3D-Printing and Photogrammetry - Part 1

Summary: First half of pipeline for ‘Creating Virtual Environments with 3D-Printing and Photogrammetry’ - (1) Concept, (2) Mechanics, (3) White-box, (4) 3D Printing, (5) Sculpting


Time: 09:10 - 09:50

Author(s): Scott Swearingen, University of Texas at Dallas

Presenter(s): Scott Swearingen,The Ohio State University

Workshop: Creating Virtual Environments with 3D Printing and Photogrammetry

Creating Virtual Environments with 3D-Printing and Photogrammetry - Part 2

Summary: Second half of pipeline for ‘Creating Virtual Environments with 3D-Printing and Photogrammetry’ - (6) Photogrammetry, (7) Alignment, (8) Integration, (9) Final Render


Time: 09:50 - 10:30

Author(s): Scott Swearingen, University of Texas at Dallas

Presenter(s): Kyoung Lee Swearingen, The Ohio State University

Workshop: Creating Virtual Environments with 3D Printing and Photogrammetry

Break Time

Summary: A short break.


Time: 10:50 - 11:00

Workshop: Creating Virtual Environments with 3D Printing and Photogrammetry

Round-Trip Development for Sculptural Forms

Summary: Using a series of sculptural studies that employ 3D printing, 3D scanning, digital modeling, clay sculpting, and CNC routing, this presentation explores a framework for "round trip" development of 3D dimensional forms to arrive at physical objects, digital models, and renders for art and design.


Time: 11:25 - 12:05

Author(s): McArthur Freeman, University of South Florida

Presenter(s): McArthur Freeman, II, University of South Florida

Workshop: Creating Virtual Environments with 3D Printing and Photogrammetry

Creating Virtual Environments with 3D Printing and Photogrammetry
Photogrammetry as a data collection tool and art form

Summary: The use of emerging depth photography as a data collection tool in capturing intangible emotions. Through 3D printing, VR, and AR, this presentation explores how capturing the z-axis can further unfold the real world and offer new perspectives.


Time: 11:50 - 12:40

Author(s): Rosalie Yu, Brown Institute for Media Innovation, Columbia University

Presenter(s): Rosalie Yu, Brown Institute for Media Innovation, Columbia University

Workshop: Creating Virtual Environments with 3D Printing and Photogrammetry

Closing session of Creating Virtual Environments with 3D Printing and Photogrammetry

Summary: A closing session on Creating Virtual Environments with 3D Printing and Photogrammetry.


Time: 12:40 - 12:45

Author(s): Kyoung Lee Swearingen, The Ohio State University
Scott Swearingen, The Ohio State University

Presenter(s): Kyoung Lee Swearingen, The Ohio State University

Scott Swearingen, The Ohio State University