Creating Virtual Environments with 3D Printing and Photogrammetry (Half Day)
About
Digitizing the physical world using photogrammetry has become part of our common vernacular in the creation of digital characters, assets, and more recently, full environments. However, this technology is often employed from a production-oriented perspective that is more design-agnostic than design-centric. By incorporating 3D-printing into the process, our new pipeline seeks to preserve design intent, and help maximize the value that designers as well as artists contribute to the creation of virtual environments.
The point at which we deviate from typical production pipelines is after the creation of the white-box. The white-box is a low-resolution collision model that serves as the foundation for all interactions between the 'player' and the 3D world in terms of mechanics, collision, layout and flow. Because 'player' interactions within virtual spaces are so inextricably tied to the collision model of the white-box, using a 3D printer would ensure that the collision model's integrity would also be preserved as it was converted to a physical format.
With a physical print of the white-box in hand, sculptors and painters can now create artwork for it, and focus their efforts in a more design-oriented approach. Once the physical sculpture is complete, it is digitized using photogrammetry and integrated with the original white-box.
This workshop aims to discover opportunities that broaden collaborations between physical and digitial artists in computer graphics production. It also seeks presenters who are interested in utilizing existing technologies (such as 3D-printing and photogrammetry) in new and innovative ways. In addition, our pipeline is visually very flexible, and should be of great interest to a wide spectrum of artists, educators, and studios.
Call for Participants
We would like to invite presentations on the topics of 3D-printing and photogrammetry in the creation of virtual environments, games, film, and computer graphics production in general. Research, production, education, and art-oriented topics are all welcome!
Submission
In order to submit a presentation, please use the SIGGRAPH Information System (SIS) according to the SIGGRAPH Asia website.
Submission materials
- Submitters must provide a one- or two-page abstract in the PDF final format using the ACM SIGGRAPH proceedings style.
- Names of all collaborators on the work and their affiliations must be included in the document, since the reviewing process is not double-blind.
- Supplementary videos and images are strongly recommended.