Creating Virtual Environments with 3D Printing and Photogrammetry (Half Day)

Conference:5 - 8 December 2016

Exhibition:6 - 8 December 2016

The Venetian Macao, Macao

Creating Virtual Environments with 3D Printing and Photogrammetry (Half Day)

Workshop Website

 

About

Digitizing the physical world using photogrammetry has become part of our common vernacular in the creation of digital characters, assets, and more recently, full environments. However, this technology is often employed from a production-oriented perspective that is more design-agnostic than design-centric. By incorporating 3D-printing into the process, our new pipeline seeks to preserve design intent, and help maximize the value that designers as well as artists contribute to the creation of virtual environments.

The point at which we deviate from typical production pipelines is after the creation of the white-box. The white-box is a low-resolution collision model that serves as the foundation for all interactions between the 'player' and the 3D world in terms of mechanics, collision, layout and flow. Because 'player' interactions within virtual spaces are so inextricably tied to the collision model of the white-box, using a 3D printer would ensure that the collision model's integrity would also be preserved as it was converted to a physical format.

With a physical print of the white-box in hand, sculptors and painters can now create artwork for it, and focus their efforts in a more design-oriented approach. Once the physical sculpture is complete, it is digitized using photogrammetry and integrated with the original white-box.

This workshop aims to discover opportunities that broaden collaborations between physical and digitial artists in computer graphics production. It also seeks presenters who are interested in utilizing existing technologies (such as 3D-printing and photogrammetry) in new and innovative ways. In addition, our pipeline is visually very flexible, and should be of great interest to a wide spectrum of artists, educators, and studios.

Call for Participants

We would like to invite presentations on the topics of 3D-printing and photogrammetry in the creation of virtual environments, games, film, and computer graphics production in general. Research, production, education, and art-oriented topics are all welcome!

Submission

In order to submit a presentation, please use the SIGGRAPH Information System (SIS) according to the SIGGRAPH Asia website.

Submission materials

  • Submitters must provide a one- or two-page abstract in the PDF final format using the ACM SIGGRAPH proceedings style.
  • Names of all collaborators on the work and their affiliations must be included in the document, since the reviewing process is not double-blind.
  • Supplementary videos and images are strongly recommended.

 

How To Submit

Please review and carefully follow the submission requirements below. Incomplete or wrongly completed submissions will not be considered.

We strongly encourage starting the submission form well before the deadline. Submit your work before the submission deadline 15 July 2016. All forms must be completed, and all materials must be successfully uploaded by that time. The submission deadline will be strictly enforced. Please do not wait until the last minute to upload your files.

For more information about uploading files for your submission, please see Uploading Files

 

Educator's Resources Submission option
Those submitting content to a SIGGRAPH conference have the option of donating materials of educational value to ACM SIGGRAPH online resources for the benefit of the education community. Learn more.

For more information about uploading files for your submission, please see Uploading Files.

Evaluation

All submissions will be reviewed by a jury of academic and industry professionals. The workshops Committee Members are responsible for conducting the jury process in order to set up a high-quality program, with exciting oral sessions.

Notice To Contributors

All contributors to SIGGRAPH Asia Annual Conferences are now required to use ACM's rights management system to grant rights to publish accepted content rather than through the online submission system. Essentially, submission tracking, jury review, and acceptance remain the same, but now the rights management is through ACM, the parent organization of SIGGRAPH Asia.

You will be asked to complete an ACM rights management form, which includes permission to record and distribute the audio and video of your recorded presentation through official channels of ACM/SIGGRAPH Asia. For most content types, this will be a Permission and Release form, which allows authors to retain copyright.

More Information on these options (the FAQ is particularly useful)
Samples of the ACM Copyright Form and the ACM Publishing License

As a contributor to an ACM-sponsored event, the following expectations apply to you, should your content be accepted for presentation:

  • You have the permission to use everything that is in your presentation. This includes securing permission to use third-party material, and providing documentation of that permission to ACM. (More information on the proper use of third-party material in your presentation)
  • If you are using copyrighted musical compositions in your presentation, you must secure performing rights licenses.
  • You must have the authority to grant ACM the right to distribute your presentation.

Once your contribution is accepted, you will receive a link via email to the appropriate form for your contribution.

Upon Acceptance

Once your contribution is accepted, you will receive a link via email to the appropriate form for your contribution. You will be required to prepare the final print-ready file following the specifications in the acceptance notification.

 

Please note: The schedule to provide your final material after receiving the acceptance notification is very tight. Please plan your personal schedule accordingly.

For instructions about preparation and delivery of your final content for publications, please carefully follow the instructions in the acceptance letter.

You will be able to update your basic submission information and any final materials so that it can be included in the conference program and web site. This information needs to be finalized two weeks after receipt of acceptance notifications. Please be prepared to deliver your final versions of your information and work on or before these dates.

 

Presentation

Half-day workshops should be scheduled to have two 1.5-hour sessions, with one 15-minute break.

 

Presenter and Contributor Recognition

Presenters / Contributors of each accepted submission have to register for at least one conference pass. Please visit our registration page to view the various registration categories for each program.

Please see the Recognition Policy for a summary of what you will receive if your work and/or proposal are accepted by SIGGRAPH Asia.

Presenters are expected to cover their own travel costs, which are not covered by SIGGRAPH Asia.

Half Day Workshop

Workshop organizers: You can apply for a 100% discount via the submission system, up to one discount per accepted half day workshop. In addition the organizer can also apply for travel reimbursement of up to USD $500 per accepted Half Day Workshop. Only organizers whose permanent residence is outside of Macao can apply for travel reimbursement.

Workshop paper presenters: The presenters can apply for a 25% discount via the submission system, one presenter per accepted submission.

Timeline

All deadlines are 23:59 UTC/GMT.

15 July 2016
Workshops' Papers Submission Deadline

18 August 2016
Workshops' Papers Acceptance Notification

*We reserve the right to cancel any workshop by the above date if it has insufficient peer-reviewed presentations in its program.

7 September 2016
Paper Camera Ready Due

Before End September
Authors of each Accepted Workshops Paper have to register for a Conference Pass

5 - 8 December 2016
SIGGRAPH Asia 2016

 

*Publications content will be available in the ACM Digital Library one week prior to the conference.

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